Breakdown/Credits:

Nike World (women's running for Foot Locker)

camera tracking
set modeling and layout
rigging
render passes


Miller_Coversation (1 of 4 Miller spots I worked on)

All of the set modeling
Integrating and cleaning up mocap data
lighting
texturing
volumetrics
toon lines


Miller_Tattoo (1 of 4 spots for Miller)

dragon

hair system/dynamics
render passes
animation assistance

scorpion

rigging
render passes

eagle

rigging, including a dynamic feather system
hair system/dynamics (not in the final edit)
render passes

girl

hair system

other notables
motion capture integration and cleanup
render passes, lighting, UV mapping

HSBC_Paris (1 of 3 HSBC spots I worked on)

All of the cloth simulation
motion capture integration and cleanup
Animation
textures and UV mapping
tracking assistance for after effects

 

Biore Test Spots (excerpt from 1 of 2 test spots)

These spots were a one-man operation (except for sound), working directly with Kirshenbaum (they created the boards)
- in this particular clip, I'm showing an example of my work with particle simulation