Breakdown/Credits:
Nike World (women's running for Foot Locker)camera tracking
set modeling and layout
rigging
render passes
All of the set
modeling
Integrating and cleaning up mocap
data
lighting
texturing
volumetrics
toon lines
Miller_Tattoo (1 of 4 spots for
Miller)
dragon
hair
system/dynamics
render passes
animation assistance
scorpion
rigging
render
passes
eagle
rigging, including
a dynamic feather system
hair system/dynamics (not in the final
edit)
render passes
girl
hair system
other notables
motion capture
integration and cleanup
render passes, lighting, UV mapping
HSBC_Paris (1 of 3 HSBC spots I worked on)
All of the cloth
simulation
motion capture integration and
cleanup
Animation
textures and UV mapping
tracking
assistance for after effects
Biore Test Spots (excerpt from 1 of 2 test spots)
These spots were a one-man operation (except for sound), working directly with Kirshenbaum (they created the boards)
- in this particular clip, I'm showing an example of my work with particle simulation